Erscheinungsdatum: 12/2009, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: Web Mapping, Titelzusatz: Cartography, World Wide Web, Geographic Information System, Animated Mapping, Open Geospatial Consortium, Collaborative Mapping, WikiMapia, Common Gateway Interface., Redaktion: Surhone, Lambert M. // Timpledon, Miriam T. // Marseken, Susan F., Verlag: Betascript Publishers, Sprache: Englisch, Rubrik: Informatik // EDV, Sonstiges, Seiten: 100, Informationen: Paperback, Gewicht: 168 gr, Verkäufer: averdo
Most organizations realize that to succeed in today’s turbulent world, they need to perform as an integrated whole to tap into innovations and good ideas. Yet many still find it difficult to capture the collective intelligence of their employees and customers. Companies don’t know what they know—but they need to learn soon.Thanks to a new class of collaborative technologies, organizations can now leverage information in valuable new ways: capturing accumulated knowledge, connecting employees who need information with the experts who have it, and enabling the best ideas to emerge organically. These technologies—labeled “Web 2.0”—first appeared on the Internet, where they powered successful social communities and collaborative platforms like Facebook and Wikipedia. Web 2.0 tools, practices, and philosophies are now being deployed by a wide range of organizations, making them more agile productive, and innovative. Andrew McAfee, a veteran researcher and writer on the business impact of technology, and the originator of the phrase “Enterprise 2.0”, describes its power and tells listeners how to harness it. McAfee weaves together case studies, discussions of technological change, and multidisciplinary research to: Show how early adoptees like Google have profited from Enterprise 2.0 Specify the benefits that arise when Web 2.0 technologies are deployed Reveal where the risks and roadblocks are with Enterprise 2.0 Guide companies through an Enterprise 2.0 deploymentMcAfee takes a practical look at the competitive challenges facing so many organizations today and explores how they can be met and conquered with the right combination of novel technologies and enlightened leadership. 1. Language: English. Narrator: Erik Synnestvedt. Audio sample: http://samples.audible.de/bk/gdan/000360/bk_gdan_000360_sample.mp3. Digital audiobook in aax.
Technology and demographics are on a collision course. Digital Natives, Boomerang Boomers, and Generation X-ecutives are all grappling with the transformative implications of Web 2.0 technologies, and organizations are scrambling for the best ways to unlock the talents of a multigenerational workforce in a connected world. Generation Blend ventures deep into the technology age gap and provides real-world solutions to combine the best that younger and older workers have to offer.Generation Blend explores how generational attitudes toward technology affect issues as diverse as recruitment and retention, employee training, management decision-making, collaboration, knowledge sharing, work/life balance, and ordinary workday activities. How can your organization promote the continuity of knowledge and culture in the face of the coming demographic transition? What hidden factors put new technology deployments at risk? How can IT departments manage the growing demand for social and collaborative software while maintaining governance and security? What initiatives can you launch to bridge the divide in work styles and tech-savvy that separates veterans and newcomers in the workforce?Generation Blend is rich with research and includes two original in-depth case studies from organizations that have developed unique approaches to bridging the technology age gap: Microsoft's Board of the Future project, which assembles college-age students from around the world to discuss a wide range of workplace issues, and Older Adults Technology Services, a New York based nonprofit dedicated to intergenerational technology training and reciprocal mentoring programs. 1. Language: English. Narrator: Bill Weideman. Audio sample: http://samples.audible.de/bk/brll/000169/bk_brll_000169_sample.mp3. Digital audiobook in aax.
This book on New Trends in Educational Technology is designed keeping in view the NCTE Curriculum Framework 2014 and syllabus of many Universities in India and world over. New trends in Educational Technology have exhaustively been dealt with in the book and it covers a wide range of topics in simple technical language. The book comprises of twenty five chapters. Some of the topics covered in the book are ICT in Education, Communication, Constructivism, E-Learning, Blended Learning, M-Learning and Web Based Learning, Co-operative Learning, Collaborative Learning and Problem Based Learning. Specific advance technologies like Virtual Classroom, Smart Classroom, EDUSAT and Language Laboratory are considered along with Online Learning Resources and Massive Open Online Courses. Mentoring and the Role of Teachers in the age of ICT are also discussed. The book caters to the needs of teacher educators, student - teachers and in-service teachers. It will be a comprehensive guide to those who wish to make a specialized study of the subject and also to all those engaged in the field of education.
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Web development is a broad term for the work involved in developing a web site for the Internet (World Wide Web) or an intranet (a private network) . This can include web design, web content development, client liason, client-side/server-side scripting, web server and network security configuration, and e-commerce development. However, among web professionals, "web development" usually refers to the main non-design aspects of building web sites: writing markup and coding. Web development can range from developing the simplest static single page of plain text to the most complex web-based internet applications, electronic businesses, or social network services. For larger businesses and organizations, web development teams can consist of hundreds of people (web developers). Smaller organizations may only require a single permanent or contracting webmaster, or secondary assignment to related job positions such as a graphic designer and/or Information systems technician. Web development may be a collaborative effort between departments rather than the domain of a designated department.
High Quality Content by WIKIPEDIA articles! Hypertext Transfer Protocol (HTTP) is an application-level protocol for distributed, collaborative, hypermedia information systems. Its use for retrieving inter-linked resources, called hypertext documents, led to the establishment of the World Wide Web in 1990 by English physicist Tim Berners-Lee. There are two major versions, HTTP/1.0 that uses a separate connection for every document and HTTP/1.1 that can reuse the same connection to download, for instance, images for the just served page. Hence HTTP/1.1 may be faster as it takes time to set up such connections.
Collaborative intelligence is a measure of the collaborative ability of a group or entity. Knowledge derived from collaborative efforts is increasing proportionally to the reach of the World Wide Web, collaborative groupware like Skype, NetMeeting, WebEx, and many others. IQ is a term readily used to describe or measure an intelligent quota of a person. EQ has been used to measure the Emotional Intelligence of a person to describe how a person handles emotions in a given situation. CQ or Collaborative Intelligence measures the collaborative ability of a group. CQ is a fairly new term arising from the visibility of collaborative efforts of companies and entities. CQ is a situation where the knowledge and problem solving capability of a group is much greater than the knowledge possessed by an individual group member. As groups work together they develop a shared memory, which is accessible through the collaborative artifacts created by the group, including meeting minutes, transcripts from threaded discussions, and drawings. The shared memory (group memory) is also accessible through the memories of group members.
This book introduces the concepts and models of robust representation learning, and provides a set of solutions to deal with real-world data analytics tasks, such as clustering, classification, time series modeling, outlier detection, collaborative filtering, community detection, etc. Three types of robust feature representations are developed, which extend the understanding of graph, subspace, and dictionary.Leveraging the theory of low-rank and sparse modeling, the authors develop robust feature representations under various learning paradigms, including unsupervised learning, supervised learning, semi-supervised learning, multi-view learning, transfer learning, and deep learning. Robust Representations for Data Analytics covers a wide range of applications in the research fields of big data, human-centered computing, pattern recognition, digital marketing, web mining, and computer vision.
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Tutoring Systems, ITS 2016, held in Zagreb, Croatia, in June 2016.The 20 revised full papers, 32 short papers, 35 posters, and 7 young researchers' track papers presented in this volume were carefully reviewed and selected from 147 submissions. The specific theme of the ITS 2016 conference is "Adaptive Learning in Real World Contexts". ITS 2016 covers a wide range of topics such as: intelligent tutoring, informal learning environments, learning as a side effect of interactions, collaborative and group learning, communities of practice and social networks, simulation-based learning and serious games, dialogue and discourse during learning interactions, co-adaptation between technologies and human learning, ubiquitous and mobile learning environments, empirical studies of learning with technologies, understanding human learning on the web, adaptive support for learning, models of learners, diagnosis and feedback, modeling of motivation, metacognition, and affect aspects of learning, recommender systems for learning, virtual pedagogical agents and learning companions, ontological modeling, semantic web technologies and standards for learning, multi-agent and service oriented architectures for learning and tutoring environments, educational exploitation of data mining and machine learning techniques, instructional design principles or design patterns for educational environments, authoring tools and development methodologies for advanced learning technologies, domain-specific learning technologies, e.g. language, mathematics, reading, science, medicine, military, and industry, non conventional interactions between artificial intelligence and human learning, and privacy and security in e-learning environments.